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C++

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Course Rate: INR 5000.00

Duration: 2 Months

About the Course:

C++ syllabus covering everything from **beginner to advanced** levels. This is ideal for **students, competitive programmers, system developers, and game developers** who want to master C++ for **software development, competitive coding, and high-performance applications**.

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## **1. Introduction to C++**
- History & Features of C++
- Why Use C++?
- Setting Up the C++ Environment (GCC, Turbo C++, Code::Blocks, VS Code)
- Writing & Running Your First C++ Program
- Structure of a C++ Program

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## **2. Basics of C++ Programming**
- Data Types in C++ (`int`, `float`, `char`, `double`, `bool`)
- Variables & Constants (`const`, `#define`)
- Input & Output in C++ (`cin`, `cout`, `getline()`)
- Operators in C++ (Arithmetic, Logical, Relational, Bitwise, etc.)
- Type Conversion (Implicit & Explicit)

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## **3. Control Flow Statements**
- Conditional Statements (`if`, `if-else`, `nested if`, `switch-case`)
- Loops (`for`, `while`, `do-while`)
- Loop Control Statements (`break`, `continue`, `goto`)

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## **4. Functions in C++**
- Defining & Calling Functions
- Function Arguments & Return Values
- Function Overloading
- Inline Functions
- Recursion in C++
- Default Arguments
- Lambda Functions (C++11)

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## **5. Arrays & Strings**
- Single & Multidimensional Arrays
- Array Operations (Insertion, Deletion, Searching, Sorting)
- C++ Strings (`std::string`)
- String Functions (`length()`, `substr()`, `find()`, `compare()`)
- Character Arrays vs. `std::string`

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## **6. Pointers & Dynamic Memory Allocation**
- Introduction to Pointers
- Pointer Arithmetic
- Pointers & Arrays
- Pointers & Functions (Call by Value vs Call by Reference)
- Pointers to Pointers
- Dynamic Memory Allocation (`new`, `delete`)
- Smart Pointers (`unique_ptr`, `shared_ptr`, `weak_ptr`) (C++11)

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## **7. Object-Oriented Programming (OOP) in C++**
- Introduction to OOP
- Classes & Objects
- Constructors & Destructors
- Member Functions & Data Members
- Access Specifiers (`private`, `public`, `protected`)
- `this` Pointer
- Static Members & Static Functions

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## **8. Advanced OOP Concepts**
- Inheritance (Single, Multiple, Multilevel, Hybrid)
- Function Overriding & Virtual Functions
- Polymorphism (`virtual` keyword, Pure Virtual Functions)
- Abstract Classes & Interfaces
- Encapsulation & Data Hiding
- Operator Overloading
- Friend Functions & Friend Classes

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## **9. Exception Handling in C++**
- Introduction to Exception Handling
- `try`, `catch`, `throw` Statements
- Handling Multiple Exceptions
- Exception Specifications (`noexcept`)

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## **10. File Handling in C++**
- File Streams (`ifstream`, `ofstream`, `fstream`)
- Reading & Writing Files
- File Pointers (`seekg()`, `seekp()`, `tellg()`, `tellp()`)
- Working with Binary Files

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## **11. Standard Template Library (STL)**
- Introduction to STL
- Containers in STL (Vectors, Lists, Deques, Sets, Maps)
- Iterators in STL
- Algorithms in STL (`sort()`, `binary_search()`, `reverse()`, `count()`)
- Function Objects (Functors)
- Lambda Expressions with STL (C++11)

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## **12. Advanced C++ Topics**
- Namespaces (`std`, custom namespaces)
- Type Casting (`static_cast`, `dynamic_cast`, `reinterpret_cast`, `const_cast`)
- Preprocessor Directives (`#define`, `#include`, `#ifdef`, `#pragma`)
- Multithreading in C++ (`std::thread`, Mutex, Locks) (C++11)
- Move Semantics & R-Value References (C++11)

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## **13. Data Structures & Algorithms in C++**
- Linked Lists (Singly, Doubly, Circular)
- Stacks & Queues (Using Arrays & Linked Lists)
- Trees & Binary Trees
- Graphs & Graph Algorithms (DFS, BFS, Dijkstra)
- Sorting Algorithms (Bubble Sort, Quick Sort, Merge Sort, etc.)
- Searching Algorithms (Linear Search, Binary Search)
- Dynamic Programming (Knapsack, Fibonacci, etc.)

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## **14. Competitive Programming with C++**
- Fast Input/Output Handling (`ios::sync_with_stdio(false)`)
- Efficient Data Structures for Competitive Coding
- Bit Manipulation Tricks
- Graph Algorithms for CP
- Using C++ in Competitive Platforms (Codeforces, CodeChef, LeetCode)

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## **15. Game Development & Graphics with C++**
- Introduction to Game Development
- Working with SFML or SDL Libraries
- OpenGL Basics with C++
- 2D & 3D Graphics Programming

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## **16. Debugging & Optimization**
- Debugging Techniques in C++ (`gdb`, `valgrind`)
- Writing Efficient Code
- Performance Optimization in C++

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## **17. C++ for Embedded & System Programming**
- Working with Low-Level Memory Management
- C++ in Embedded Systems
- Writing System-Level Code with C++

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## **18. C++ for Web & GUI Development**
- Using C++ for Backend Development
- GUI Development with Qt Framework
- C++ Web Frameworks (Pistache, Crow, Wt)

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